A very telling and well thought out post by Andy. I’ll be leaving my comments over at his site for continuity when this thing hits the fan ![]()
Tag Archive for 'games'Page 2 of 4
Jim over at RPS has an excellent write up on the potential of a “World of Evecraft” style game. I totally agree.
Finally, the studio is asking that Epic be forced to surrender all profits garnered by Gears of War as a result of misconduct.
And the reason,
“That advantage was nowhere more evident than at E3 2006, where Gears of War was awarded ‘Best Game in Show’ and garnered nothing but laudatory press,” the suit reads. “By contrast, Silicon Knights–one of the only other developers to publicly display a playable demonstration of its game–saw Too Human roundly criticized in the videogame press for its technical problems and generally unpolished appearance. The damage to Silicon Knights caused by Epic’s misconduct was manifest, because E3 attendees were able to compare Too Human with another game running ostensibly the same game engine, Gears of War, with vastly superior results.”
So it all comes back to E3 2006 again. First they blamed the press now they blame the engine. I seem to remember another Unreal Engine 3 game called Rainbow Six: Vegas coming out in late 2006 and being very successful. Funny that.
This game has been in and out of development for 8 years. Something tells me they have bigger issues internally than they care to admit.
From Xbox.com about the spring update,
- Added H.264 video support: Up to 10 Mbps peak, Baseline, Main, and High profiles with 2 channel AAC LC.
- Added MPEG-4 Part 2 video support: Up to 5 Mbps peak, Simple Profile with 2 channel AAC LC.
Potential for x264 and Xvid compatibility me thinks! Hells yes!
There is something about the no holds barred hate towards the PS3 over at UK:RESISTANCE that just warms the cockles of my heart. A fine fine website.
What’s not to love about this game? Like Total Annihilation did back in 1997 it completely renews the RTS genre once more and takes it in a totally different direction to anything else on the market or currently in development. As we have seen with other genres, games are splitting up into distinctly different sub-genres and now it’s the turn of the RTS. Games such as Company of Heroes and Supreme Commander while both RTSs take radically different approaches to the fundamentals of the genre.

Total Annihilation was a game I played for at least 3 years after release and up until the relatively recent releases of Dawn of War and Company of Heroes I felt the RTS hadn’t moved beyond it. This week it has taken a massive bound due to the vision of Chris Taylor and remnants of Cavedog. I really do not feel I can do the game justice in a single post here today so as I play through more of the campaign and experiment with the multiplayer I will record my thoughts. I urge you all to spend some time this week digging into ‘SupCom’ because this kind of thing only comes round once every 10 years.
While playing the new Lumines Live add-on packs last night I thought to myself “Why can’t I earn achievements on additional content?”. A few hours later and thankfully my questions were answered over at Gamerscore Blog. Looks like future downloadables will be dishing out achievements as well with 250 extra points for retail games and 50 for live arcade titles. Unfortunately it only applies to games released from now on so no points for completing Lumines VS CPU mode but good news none the less.
Ok now this is funny. My 360 has it’s own blog! Get yours here.






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