Tag Archive for 'games'

Announcing SteamReport.com

The time was right for a new venture so here it is, my new collaboration with Andy Griffiths is a site dedicated to Steam news and information that we like to call Steam Report.

Steam is where the most exciting things in PC gaming are happening right now. It’s where I spend most of my PC gaming hours and it has a subscriber base larger than any of the major consoles. For this reason it only seems right that a dedicated site be created for such a wonderful community.

I very much hope you bookmark it, subscribe to the RSS feed and perhaps even follow us on Twitter. As always we are open to feedback so drop us mail, leave us a comment or tweet us!

Requiem For A Dream Makes Everything Awesome

Even GTA 4!

Not long to go.

GTA 4 With Multiplayer Is Almost Apon Us

If you are not already excited about the imminent release of GTA 4 I highly recommend you checkout Edge’s in depth interview with Sam Houser that covers the development of the entire series and where Rockstar are headed in the future.

The one thing that hasn’t been covered to date by the official PR channels are the multiplayer portions of the game. Aside from magazine leaks much of the detail is going to be discovered when the game ships and gets into people’s hands. Make no mistake about it, 16 players in Liberty City is a huge deal

GTA4

Thinking back to first 2D GTA games which had network multiplayer on PC I remember how fun it was due to the variety of ways you could take the fight to your enemies. Shoot a rocket at their car, car jack them and back over the splayed out body and so much more. Then the GTA 3 trilogy came about sans multiplayer but that didn’t stop enterprising modders from trying to get some kind of network play going. Through all the bugs and glitches I played Multi Theft Auto with many a university house mate and everytime it was clear - this could be a gem of an experience if done properly by Rockstar.

I am more intrigued by this than the main game in a lot of ways. Crackdown, while a great co-op experience, was unfortunately limited to 2 players leaving me a few times having to pick between friends. The technical challenge involved in getting 16 players synced up in an open word environment must have been hard to overcome and I will be blown away if the online experience is smooth.

The secondary issue is the split player base. My friends who know a lot about games own Xbox 360s. My friends who are less well informed own PS3s (or intend to). From everything published the 360 version is looking to be the best in terms of performance, online play and exclusive downloadable content. Those three facts won’t make a damn bit of difference in the UK as GTA is associated with Playstation very strongly over here. As such I won’t be able to play with everyone I know.

Hopefully some fresh information will come out in the next few weeks. Hard to believe it’s only a month away. This time things will be different!

Xbox Live Becoming Bloated?

Checking out the new content released by Microsoft during GDC this week hamered home that the Xbox dashboard and Live in general is getting rather complicated to navigate. Looking at my games folder it has 92 games in there including Live Arcade, demos and XNA stuff. Getting to what you want can be tricky and it’s not always obvious in which area the thing you are after will be located. Added to this many similar functions yield different interface concepts, just compare purchasing and running a Live Arcade game versus an Xbox Original game - completely different and sends my HCI alarm bells ringing.

Of course while I’m thinking of this comes the news that MS are looking to double Live’s user base and completely redo the way the content is presented. Maybe they should take a page out of Apple’s handbook on this one? I do like the new Apple TV interface.

Apple TV

Managing the sheer amount of content is daunting and MS don’t exactly have the best track record in UI design. I’ll be impressed if they even go ahead and completely refresh what they have now, its gonna take some big balls because the backlash from some parts of the community will be enormous. Good luck!

Mass Effect PC CONFIRMED

After announcing it here over a year ago and having to endure a bit of crap about it from various people (including Bioware), Mass Effect has now been officially confirmed as coming to the PC in May. This year. Yes its a 6 month delay. Thanks for being honest from the start Bioware!?!

Console Selection Flow Chart

I didn’t do it….

consolechartyr2.jpg

[via Digg]

Top 5 Games of 2007

It has been awesome year for games and definitely the best since 2004. Everyone will disagree in some way with this list so I’ll just throw it up. Feel free to remind me of anything you think is missing (non Wii).

  1. The Orange Box
  2. Mass Effect
  3. Call of Duty 4
  4. Bioshock
  5. Supreme Commander

The Verdict on Xbox 360 Xvid Playback

In the latest Xbox 360 dashboard update they added support for Xvid aka DivX aka MPEG-4 ASP at long last. I finally had the opportunity to try it out this week and so far I’m very impressed. For some reason it isn’t included as standard in the dashboard and requires a 2.5mb download of the “Optional Media Update” which you are prompted to fetch when it encounters a suitable file. Once you have this the 360 will read AVIs off DVDs, CDs, USB drives and over your network with very little trouble. All the files I tested worked as documented in the above link with no playback issues at all and while it doesn’t support AVIs with an AC3 track it will playback 720p Xvids no problem.

Good work MS it’s great to see this feature finally working, just keep the codec machine churning and eventually we will have a fully functional media center :-). Next on the agenda Matroska containers with x264 encoded video please!

Taking Peggle to the Mac

I have been playing far too much Peggle recently (as evidenced by my Steam account - can’t hide anything these days) and was a bit worried I wouldn’t be able to take my obsession on the road with me due to my recent Mac defection. Low and behold in a feat of amazing timing Popcap go and release Peggle for Mac OSX! Best of all the save files are fully compatible.

If you are like me and need to move your saves over just go into the Steam apps folder and locate the Peggle userdata directory. Its then just a matter of copying the contents over to /Users/Username/Library/Application Support/PopCap/Peggle/userdata and you are set to continue the grand master challenge.

Mass Effect - Everything We Expected?

Definitely. The characters, graphics, story - anything involving dudes talking on screen is the most engaging it has ever been in a game. The decisions you make effect how your companions treat you and even extend to which of your companions survive to see the end of the game. The combat is outstanding - it’s an action packed 3rd person shooter with RPG stylings and just the right amount of squad control. Watching some of the early trailers it came off kind of clunky positioning guys exactly where you wanted them and even taking control of them directly if you needed to. Thankfully you don’t need to do that and can rely on AI performing effectively in most situations while you worry about who is shooting at you.

Mass Effect

Disappointments. Texture pop in when scenes change - it’s something we have seen in Gears of War and UT3 so I guess we can blame it solely on Epic’s Unreal Engine. It’s not a major deal when the end result is so amazingly detailed but it would be nice if Epic could iron it out. Also the side missions are rather lackluster after you have done a few. Bombing around on barren worlds in your buggy and going into prefabricated structures to shoot guys is pretty much the extent of it. Maybe they would have been better served randomly generating these planets to give some variety? I’d be surprised if any significant DLC packs are released like they planed.

Overall verdict - go buy it now! I am already planning how I can play through it differently next time. I’m thinking evil female combat and biotic specialist who always chooses the dark path rather than the goody two shoes I played the first time round. Should be fun kicking arse across the galaxy one more time.