What’s not to love about this game? Like Total Annihilation did back in 1997 it completely renews the RTS genre once more and takes it in a totally different direction to anything else on the market or currently in development. As we have seen with other genres, games are splitting up into distinctly different sub-genres and now it’s the turn of the RTS. Games such as Company of Heroes and Supreme Commander while both RTSs take radically different approaches to the fundamentals of the genre.

Total Annihilation was a game I played for at least 3 years after release and up until the relatively recent releases of Dawn of War and Company of Heroes I felt the RTS hadn’t moved beyond it. This week it has taken a massive bound due to the vision of Chris Taylor and remnants of Cavedog. I really do not feel I can do the game justice in a single post here today so as I play through more of the campaign and experiment with the multiplayer I will record my thoughts. I urge you all to spend some time this week digging into ‘SupCom’ because this kind of thing only comes round once every 10 years.



![Futurama - Bender's Big Score (with Limited Edition Lenticular Sleeve) [2008] Futurama - Bender's Big Score (with Limited Edition Lenticular Sleeve) [2008]](http://ecx.images-amazon.com/images/I/61THJCbOxwL._SL75_.jpg)
![Futurama - The Beast with a Billion Backs [2008] Futurama - The Beast with a Billion Backs [2008]](http://ecx.images-amazon.com/images/I/511PW90lDhL._SL75_.jpg)

I’m intrigued - what’s so different about it to any other RTS?
Andy: because it’s a sim and it’s resource model is much better than gathering. Also, the scale is such that micromanagement is not as useful as high-level stragey (but that doesn’t mean it isn’t useful at all, as there are plenty opportunities.)
Ah right - sounds like it may be worth checking out!