This Game Making Stuff Is Kind Of Addictive
Wednesday, 29 November 2006
I’ve always had this urge to make games, it’s something that dates back to my old Spectrum ZX days and the programs you could write in basic and record to tape. Since then I dipped into ‘Click ‘n’ Play’ from which the seminal Helicopter Attack Trilogy was born, a series only seen by a few individuals for a good reason - goofy humour, tons of inside jokes and cheesy midi music (yeh!). Someday I’m sure I’ll find that game again, it’s probably on a CD or floppy somewhere.
Moving closer to the present day I looked into C++ with DirectX and OpenGL, all of which seemed overly complex for what I wanted to achieve. Windows programming in C++ is just plain dumb, there’s no logic to the code you write, you feel like your repeating yourself and most of the API names are meaningless.
It’s great to see managed code finally make its way into the game world, sure, people have been making games in Java for years but it always seemed so wrong on so many levels. With XNA you have the power of DirectX without all the C++ crap that usually goes with it.
Hopefully I will have my first prototype done this weekend. It’s a nice change to say that.